
Aggressive strategies can definitely backfire but I’ve found there are a few ways to recover if you get creative with placement. Points are then used to buy even more troops to quickly plug holes you might have left in your defense, or attack with even more force.

While being defensive might be easier to wrap your head around, the gameplay has an excellent system in place to reward aggression, giving you more points if you are closer to the enemies base when you kill an enemy.

A bit harsh for the struggling Cubemen but that’s how we grow and learn. They’ll also have their health restored so sometimes it’s worth waiting until they are very low on health to give them a new lease on life.
Wii u cubemen 2 upgrade#
When you buy an upgrade for a unit their stats will go up, improving damage inflicted and range. Once the troops are created and deployed you still have a few creative liberties to take with them, with the ability to upgrade them, sell them back or have them focus on a particular type of enemy troop. That’s a horrible thought and the gameplay is nothing like Pikmin, but your troops are just as loyal.
Wii u cubemen 2 free#
The significant difference to a tower defense game here is your Cubemen are free to move and regroup instead of being stuck in the one place, and it’s more like Pikmin with guns. Scanning the level for the best high ground and potential enemy approaches, you’re faced with the choice of putting several Grill’s (cheap, standard soldiers) into action or laying down a well placed expensive Sid (sniper) or Ricky (rockets). From the word “GO!” the map comes alive and your first actions are quite important in establishing a solid defense or attack. I thought this would be a similar case but I found out how wrong I was pretty quickly. I haven’t played many tower defense or strategic games in general because the slow pace doesn’t usually engage me.

When things get crazy on the battlefield you quickly find out how important it is to have fast touch controls and a proper view. That might sound convoluted but it feels very natural and being able to select things quickly is essential to being a strong Cubemen commander. Within minutes I was manipulating the camera with the analog sticks to get a great view of the level, and ordering troops around with the touch screen at the same time. That sounds obvious, but a lot of developers are too scared of the GamePad’s touch screen to use it properly, whereas Cubemen 2 uses it almost exclusively for control and benefits a great deal from it.

The first thing that struck me is how much of a Wii U game this is. There is soooooo much to say about each game mode I could flood you with a few paragraphs on each one, but I’ll just talk about my own experience so far and explain the core gameplay and features in detail. Just like your dinner, this game is extremely open and customisable and while it does boast a solid campaign and single player elements, the focus is on the player and what kind of experience you want to create.
Wii u cubemen 2 Pc#
This means PC and Wii U owners can not just create and share levels with each other, but also play directly online whether you’re sitting at your desk or on the couch, or even the toilet thanks to the Wii U GamePad. Developers 3 Sprockets and Nnooo have got together to make sure PC and Wii U gamers can do the same. Cubemen 2 is an ambitious title just released on the Wii U eShop that hosts 3D strategic battles over multiple platforms and game modes.
